![]() ![]() You may have ten skills but only three slots and each one takes up a certain amount of space. "As you progress through the game, you'll get more empty slots for learned skills you get from the world. It's based around skill slots," Tuchten says. "There is a sort of levelling up system, but it's not tailored to the same sort of framework as normal MMOs. Luckily you'll have plenty of skills and abilities to help you explore, and like combat, Might and Delight have approached these RPG elements in their own way. Roads and paths act as important navigation, but every wanderer knows what lies off the beaten path is worth discovering, even if danger lies in the wilds. We debated for a long time whether combat should be a part of the world at all, but we want to convey the serenity or the calmness of the world, and that needed to be accentuated by having a danger just outside of the road." "When it happens, it involves risk and has a dramatic impact on your character. ![]() "We have the opportunity to actually do combat that is meaningful," Tuchten explains. Encounters will often be traumatic and will have an emotional aftermath, not something you run into every ten seconds. Tuchten explains how entering a fight with monsters or bandits is a serious event with consequences, the severity of your decision yet to be decided by the team. Jakob Tuchten, Art Directorīut, just because Book of Travels' world has a peaceful cadence, it doesn't mean Might and Delight have scrapped all means of conflict. When it happens, it involves risk and has a dramatic impact on your character. We have the opportunity to actually do combat that is meaningful. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |